BEAST WARDENS  ·  A GUIDED FAMILY ADVENTURE

Run an unforgettable family adventure tonight.

Even if you've never played a roleplaying game in your life. You read one card at a time — the screen tells you exactly what to say, ask, and do next. Your kids do the rest.

Free means free — the whole first chapter, no credit card, no countdown. We'll email your invite and one reminder. That's it.

SEE IT IN 45 SECONDS

The whole job: read the card out loud.

This is what running Beast Wardens actually looks like. No prep. No rulebook. No funny voices required.

A PROMISE, NOT AN ESTIMATE

What happens in the 45 minutes

Every chapter is built to land a real ending inside the window — because a 7:30 school night is a real constraint and we respect it.

  1. 0:00

    Everything's already in your house

    Open the runner on a laptop or tablet. A five-minute checklist confirms it: no dice? Use the built-in roller. No miniatures? Coins and cereal pieces are canon. No printer? Nothing needs printing.

  2. 0:05

    The story starts — you just read

    One big card at a time: Read this aloud → Ask the players → Do this next. Your kids pick ready-made heroes (or answer four questions to build their own) and the festival bells of Greenhollow start ringing.

  3. 0:15

    The first rescue

    A beloved creature crashes the festival wearing a collar of living shadow. The kids don't fight it — they save it. Calm it, redirect it, out-think the collar. Three clever actions and it breaks into harmless black petals.

  4. 0:30

    When kids go sideways (they will)

    Three rescue buttons sit under your thumb the whole time: “They're bored,” “They went off-plan,” “We have 15 minutes left.” One tap and the guide adapts around whatever just happened.

  5. 0:45

    A real ending — and a badge

    The chapter lands. The heroes earn the Sprout Badge, the guide prompts you to praise one specific brave thing each kid actually did, and progress saves automatically for next time. Expect: “Can we play again right now?”

THE TOOLS AT THE TABLE

Your screen coaches. Their table comes alive.

The parent runner
READ THIS ALOUD

“Every bell in Greenhollow is ringing. Today is Trial Day — and by sunset, two brand-new Junior Wardens will wear the green-and-gold Sprout Badge.”

ASK THE PLAYERS

What detail did your hero add to their Warden uniform?

◂ Back✓ SavedContinue ▸
One card at a time. The next thing to say is always on screen — with rescue buttons a thumb-tap away.
Hero sheets, kid-sized
Rowan IronleafGuardian · Level 1
AC18
Hit points
12/12
  • Sword swing roll d20 +5
  • Protect a friend they take half
  • Mossbutton bramblecap companion 🌿
Three or four big choices per hero, finished numbers, and a built-in dice roller. No blank sheets, no math.
The family screen
Storybook art: Brambletusk the thornhog crashes through the Trial Day festival, apples flying
Brambletusk crashes the Trial Day festival
Turn your laptop around for the big reveals — or cast to the TV, or print the picture. Single screen is the default, not the fallback. The kids' eyes stay on the table: dice, tokens, and each other.

BOOK ONE · THE SHADOW COLLARS

A world worth saving, one friend at a time

Someone is stealing the light out of the Whispering Valley's wild beasts. Your kids are the newest Junior Wardens — and in this game, kindness is the superpower. Every creature they befriend gets a page in their real, physical Wildfriend Journal… and in the finale, every single friend comes back. It matters that they made them.

The three wildfriend companions — Emberpup, Dewtail, and Sprigling — growing through their stages
Choose a companion. Emberpup, Dewtail, or Sprigling — it rides on your hero's shoulder and grows up as they do.
Grummel the stone golem warming two cups of cocoa in his hands
Out-kind the obstacles. Some guardians can't be beaten — but a lonely golem who's held a door for twenty years can be relieved of duty.
The Dawnbeast — part stag, part whale, made of sunrise — in the valley's memory
Uncover the real story. The villain isn't evil. She's trying to save her best friend the wrong way — and your kids will figure that out.
1 · The Rattled Glade FREE2 · The Grumpy Giant3 · The Midnight Market4 · The Lighthouse Menagerie5 · The Fading Forest6 · Storm Over Warden Hall7 · The Hollow Mountain8 · The Brightest Bond

Chapter 1 is completely free. The full Book One — all eight chapters, every map, hero sheet, printable, and the guided runner — is a single $39 purchase. Yours forever. Downloadable, playable offline, never held hostage by a subscription.

FOR THE GROWN-UPS

Built by a parent who worries about the same things you do.

“This game is played together, at your table. Adults control the account and the adventure. We do not create child profiles, sell children's data, show ads, or require public chat.”

QUESTIONS PARENTS ACTUALLY ASK

FAQ

I've truly never played anything like this. Can I run it?

You're exactly who this is for. If you can read a bedtime story, you can run Beast Wardens — the runner tells you what to read aloud, what to ask, and what to do next, one card at a time. When kids surprise you, the rescue buttons catch you. No rulebook, no homework, no improv talent required.

What do we need to own?

A laptop or tablet and two willing kids. That's the whole list. Dice roller is built in, tokens are printable (or use coins and cereal), hero sheets live on screen, and nothing requires a second monitor or a working printer.

Is this Dungeons & Dragons?

No — it's an original game, grown from the same tabletop traditions but rebuilt for families. Simple checks, big choices, finished numbers on every hero sheet. If your kids someday graduate to the famous stuff, Beast Wardens is the best possible on-ramp.

My kids are 8 and 13. Will it work for both?

Book One is tuned for roughly 8–10, and older kids enjoy it as the confident big sibling at the table. Campaigns authored for the 11–14 range — same runner, same account, higher stakes — are next on our slate.

Isn't this just more screen time?

The opposite, deliberately. One screen faces the parent as a script; the kids' end of the table is dice, paper tokens, a hand-drawn creature journal, and arguing about whether to befriend the giant. Most families report the screen disappears within ten minutes.

How long is a session, honestly?

45 minutes to a real ending — it's a design constraint, not a hope. Every chapter has a complete 45-minute route, and the “15 minutes left” button can land the plane early any night bedtime demands it.

Tonight, you're the storyteller.

Get the complete first adventure free — and find out what your kids are like when they're heroes.

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