BEAST WARDENS · A GUIDED FAMILY ADVENTURE
Even if you've never played a roleplaying game in your life. You read one card at a time — the screen tells you exactly what to say, ask, and do next. Your kids do the rest.
Free means free — the whole first chapter, no credit card, no countdown. We'll email your invite and one reminder. That's it.
SEE IT IN 45 SECONDS
This is what running Beast Wardens actually looks like. No prep. No rulebook. No funny voices required.
A PROMISE, NOT AN ESTIMATE
Every chapter is built to land a real ending inside the window — because a 7:30 school night is a real constraint and we respect it.
Open the runner on a laptop or tablet. A five-minute checklist confirms it: no dice? Use the built-in roller. No miniatures? Coins and cereal pieces are canon. No printer? Nothing needs printing.
One big card at a time: Read this aloud → Ask the players → Do this next. Your kids pick ready-made heroes (or answer four questions to build their own) and the festival bells of Greenhollow start ringing.
A beloved creature crashes the festival wearing a collar of living shadow. The kids don't fight it — they save it. Calm it, redirect it, out-think the collar. Three clever actions and it breaks into harmless black petals.
Three rescue buttons sit under your thumb the whole time: “They're bored,” “They went off-plan,” “We have 15 minutes left.” One tap and the guide adapts around whatever just happened.
The chapter lands. The heroes earn the Sprout Badge, the guide prompts you to praise one specific brave thing each kid actually did, and progress saves automatically for next time. Expect: “Can we play again right now?”
THE TOOLS AT THE TABLE
“Every bell in Greenhollow is ringing. Today is Trial Day — and by sunset, two brand-new Junior Wardens will wear the green-and-gold Sprout Badge.”
What detail did your hero add to their Warden uniform?
BOOK ONE · THE SHADOW COLLARS
Someone is stealing the light out of the Whispering Valley's wild beasts. Your kids are the newest Junior Wardens — and in this game, kindness is the superpower. Every creature they befriend gets a page in their real, physical Wildfriend Journal… and in the finale, every single friend comes back. It matters that they made them.



Chapter 1 is completely free. The full Book One — all eight chapters, every map, hero sheet, printable, and the guided runner — is a single $39 purchase. Yours forever. Downloadable, playable offline, never held hostage by a subscription.
FOR THE GROWN-UPS
“This game is played together, at your table. Adults control the account and the adventure. We do not create child profiles, sell children's data, show ads, or require public chat.”
QUESTIONS PARENTS ACTUALLY ASK
You're exactly who this is for. If you can read a bedtime story, you can run Beast Wardens — the runner tells you what to read aloud, what to ask, and what to do next, one card at a time. When kids surprise you, the rescue buttons catch you. No rulebook, no homework, no improv talent required.
A laptop or tablet and two willing kids. That's the whole list. Dice roller is built in, tokens are printable (or use coins and cereal), hero sheets live on screen, and nothing requires a second monitor or a working printer.
No — it's an original game, grown from the same tabletop traditions but rebuilt for families. Simple checks, big choices, finished numbers on every hero sheet. If your kids someday graduate to the famous stuff, Beast Wardens is the best possible on-ramp.
Book One is tuned for roughly 8–10, and older kids enjoy it as the confident big sibling at the table. Campaigns authored for the 11–14 range — same runner, same account, higher stakes — are next on our slate.
The opposite, deliberately. One screen faces the parent as a script; the kids' end of the table is dice, paper tokens, a hand-drawn creature journal, and arguing about whether to befriend the giant. Most families report the screen disappears within ten minutes.
45 minutes to a real ending — it's a design constraint, not a hope. Every chapter has a complete 45-minute route, and the “15 minutes left” button can land the plane early any night bedtime demands it.
Get the complete first adventure free — and find out what your kids are like when they're heroes.
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